Wednesday, May 25, 2011
Review: FREEZE
For over a decade, I've enjoyed watching improvisational comedy both live and on television. There was a time, in fact, when I was so addicted that I requested my parents send me videotaped episodes of Who's Line is it, Anyway? from the U.S. I took notes on the different improv games and situations, and soon hosted improv parties with my friends and youth group in Berlin. There was, of course, the occasional over- or under-acting among the amateurs I assembled, but I was always astounded by the creativity and humor that almost always emerged from each skit. Rarely did anything fall completely flat, and we often laughed so much, we were literally gasping for air.
I have often thought about how one could turn one of these improv games into a successful party board game and can happily report that a new game – Freeze, released at the Spiel 2010 convention – has done just that. Fellow Berlin designer Andrea Meyer has teamed up with Hans-Peter Stoll – himself an improv actor in an amateur theater group – to create what will arguably be the game most likely to draw a crowd in Essen this year.
Tuesday, May 17, 2011
POSTCARD FROM BERLIN #48: My Favorite Things
Tuesday, April 26, 2011
Games in Galleries
Monday, April 18, 2011
Emotionally Repressed?
Thursday, April 14, 2011
GAME DESIGN TV - Part IV: Showtime
I already wrote about my experiences in filming a segment on game design for the ARTE program X:enius (see Part I, Part II, and Part II on this blog). The show was aired this week, and will only be online until next week. Furthermore, it is unfortunately blocked to viewers from the U.S. Below is a brief description of the final show, which lasted 26 minutes:
“Warum wir spielen, und was wir dadurch lernen (Why we play and what we learn from it)”
The program opens with the moderators, Dörthe und Pierre playing a large-scale game of Scotland Yard in the streets of Berlin with the help of an iPhone App. They discuss the enormity of the computer game market which transitions to a segment on South Korea, where professional gamers, earning 6-figure salaries, compete in the computer game Starcraft live, in front of 120,000 fans.
Tuesday, April 12, 2011
Air Time
In Korea werden die Computerspiel-Wettkämpfe der Gaming-Liga bereits in großen Stadien vor gut 100.000 Zuschauern abgehalten. Aber warum spielen wir und was lernen wir dadurch? Und was macht ein gutes Spiel aus? Dörthe Eickelberg und Pierre Girard erfahren von einem Spieleentwickler, wie Spiele konzipiert werden und dürfen dabei exklusiv einen bisher noch geheimen Prototypen testen.

