I'm not someone who becomes enamored with one particular game--or even game system. By nature, I enjoy variety, and, if anything, I like to look at new game systems more for exploring the possibilities of expanding them or changing them. Likewise, although I like Dominion and admire the originality in the design, I was not drawn into the "deck-building" craze it inspired on both sides of the Atlantic.
My friend, Bernd Eisenstein, however, thought that the system might work with a conflict-oriented game he was working on, and soon it was the backbone of yet another game set in his favorite theme: antiquity. It also featured another of Bernd's favorite game elements: players starting from different positions with civilizations that have varying special powers (as in his first self-published title, Peloponnes).
My friend, Bernd Eisenstein, however, thought that the system might work with a conflict-oriented game he was working on, and soon it was the backbone of yet another game set in his favorite theme: antiquity. It also featured another of Bernd's favorite game elements: players starting from different positions with civilizations that have varying special powers (as in his first self-published title, Peloponnes).