Thursday, September 1, 2016

With Tile-Laying Games, The Sky's the Limit: The Making of Skyways

Tile-laying games have always held a special place in both my gaming life and my game design career. It was Carcassonne, one of the best tile-laying games ever made, that first introduced my wife and me to the board gaming hobby in Germany in 2001. Five years later, it was a tile-laying prototype of my own called Heartland that impressed my group of established Berlin game designers enough to encourage me to show it to publishers, and it was that game that garnered my first contract. I returned to the genre a few years ago with Citrus, another tile-laying game that has proved to be my most favorite recent game.