Monday, March 19, 2012
There seems to be a constant debate among gaming hobbyists about direct negative interaction and how much should generally be allowed in a game, if any. The games that encourage it are labeled "Take That" games, as that is something your opponent might actually say to you when he gleefully slaps down a card to intentionally block you or otherwise impede your progress in the game. There are plenty of people who enjoy large doses of screwage in their games, but there are also those who will avoid such games at all costs, preferring what is often called "multi-player solitaire" games that allow each player to have his or her own "sandbox" that cannot be disturbed by opponents. These often feel like racing games, as each player is trying to solve the game's "puzzle" (i.e. reach a certain number of points through optimization) before his or her opponents.