For my 2012 game, Nieuw Amsterdam, soon to be released
through White Goblin Games, I returned to one of the staple mechanisms of
modern board games: the auction.
The mechanism was a central part of so many games of the past two
decades, and the most prolific designers of that time produced many of the
classics of the genre that we still play today. Reiner Knizia, in particular, used variations of the
mechanism again and again with Modern Art, Medici, Ra, Amun Re, Money, and many
more. Even a look at the father of
modern board games, Monopoly, reveals that auctions are central to the
rules—when played correctly, of course.
The mechanism is so engrained in the language of game
design, in fact, that auction games are being created without being recognized
as such—even by their creators.