I grew up playing games. These, however, were the typical mass-market offerings for children and families, such as
Hi Ho the Cherry-O, Pay Day, Candy Land, Clue, Parcheesi, The Game of Life, Monopoly, and Risk. After being exposed to the larger world of modern board games, even sentimentality cannot bring me to pull out those same classics with my own family. There are too many games these days that are better designed and much more fun to play--for children and adults alike.
Sometimes, however, we visit friends who are not familiar with anything outside this limited group of mass-market evergreens. Many of them are open to learn one of "my games"--not necessarily one I've designed, but something I've brought with me. But they also usually want to play one of their games, and I don't want to be a snob, so I usually take that as a good compromise.
As a designer, however, I'm always looking at the games I play with a critical eye, wondering whether a few tweaks could bring an old game into the 21st Century, or whether a mechanic or two could be salvaged from a poorer design.