Tuesday, April 26, 2011
Games in Galleries
Monday, April 18, 2011
Emotionally Repressed?
Thursday, April 14, 2011
GAME DESIGN TV - Part IV: Showtime
I already wrote about my experiences in filming a segment on game design for the ARTE program X:enius (see Part I, Part II, and Part II on this blog). The show was aired this week, and will only be online until next week. Furthermore, it is unfortunately blocked to viewers from the U.S. Below is a brief description of the final show, which lasted 26 minutes:
“Warum wir spielen, und was wir dadurch lernen (Why we play and what we learn from it)”
The program opens with the moderators, Dörthe und Pierre playing a large-scale game of Scotland Yard in the streets of Berlin with the help of an iPhone App. They discuss the enormity of the computer game market which transitions to a segment on South Korea, where professional gamers, earning 6-figure salaries, compete in the computer game Starcraft live, in front of 120,000 fans.
Tuesday, April 12, 2011
Air Time
In Korea werden die Computerspiel-Wettkämpfe der Gaming-Liga bereits in großen Stadien vor gut 100.000 Zuschauern abgehalten. Aber warum spielen wir und was lernen wir dadurch? Und was macht ein gutes Spiel aus? Dörthe Eickelberg und Pierre Girard erfahren von einem Spieleentwickler, wie Spiele konzipiert werden und dürfen dabei exklusiv einen bisher noch geheimen Prototypen testen.