Since becoming enthralled with the variety of modern board games, I have been inspired in many different ways to create games of my own. Sometimes the first spark comes from an experience or fun activity, and I wonder how the fun could be relived and reproduced for others through a set of game components. At other times, it’s a particular challenge – like climbing a mountain – that gives me a sense of satisfaction for having accomplished something I had never done before. Sometimes I want to take a good game mechanic further, and other times I want to make it more accessible.
Most often, however, it is a theme that grabs me, and I will hunt for years until I find the right mechanics that fit. The inspiration for my upcoming card game, Wampum, however, was something entirely different…