tag:blogger.com,1999:blog-6023082451940558953.post5869968105228064325..comments2016-11-10T20:09:09.455-08:00Comments on Berlin Game Design: Should Game Designers Play Other Designers’ Games?Unknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6023082451940558953.post-21227525332192565692013-03-29T13:44:38.731-07:002013-03-29T13:44:38.731-07:00I agree that it is difficult to find time to play ...I agree that it is difficult to find time to play other games, as I've reach the point where I enjoy designing and playtesting my own games more than trying to keep up with the flooded marketplace. If I read about games and designers who are taking the medium in new directions, however, I make it a point to play those games in order to see what is still possible and to challenge myself to take the medium in new directions.Jeffrey Allershttps://www.blogger.com/profile/17341623048476483612noreply@blogger.comtag:blogger.com,1999:blog-6023082451940558953.post-42381564212382068072013-03-28T21:17:34.387-07:002013-03-28T21:17:34.387-07:00A comparative situation in writing is David Edding...A comparative situation in writing is David Eddings. He stated in Riven Codex that he never read other Fantasy novels (Besides LOTR in his younger years). And because of that almost everything he wrote after Belgariad was derivative of his own work, so it stagnated. I still consider him an inspiration in my own work, but by choice, I developed away those base-lines. When game designing I do the same thing. I even started a game, then discovered that my personal favorite designer (Uwe Rosenberg) was working on a game on the same subject. Once I played the game and realized that my game design was not the same, I took the time to learn from that, and further separate my design in order to avoid being derivative myself.Anonymoushttps://www.blogger.com/profile/03256690111759634013noreply@blogger.comtag:blogger.com,1999:blog-6023082451940558953.post-66851387586084864052013-03-28T10:59:26.502-07:002013-03-28T10:59:26.502-07:00I agree with Jeffrey. For me, it's important t...I agree with Jeffrey. For me, it's important to play a lot, it's stimulating and often entertaining even if I'm trying to analize the game I'm playing. <br /><br />Bruno is right, there's no time to play everything, but I think that as a designer (or even a player) grows more experienced, he can be more selective, because he got the "tools" to discern what is worth playing and what is not, at least in theory.Marco Valtrianihttps://www.blogger.com/profile/12893310586725101956noreply@blogger.comtag:blogger.com,1999:blog-6023082451940558953.post-49462364168891551012013-03-28T10:46:25.155-07:002013-03-28T10:46:25.155-07:00In theory, I completely agree with you - we should...In theory, I completely agree with you - we should all play as many games from other designers as possible. The only real issue is time. With only 24 hours a day and 7 days a week, the more games I design, the less time I have for other designers' ones.bruno faiduttihttps://www.blogger.com/profile/04682310975537272740noreply@blogger.com