tag:blogger.com,1999:blog-6023082451940558953.post2623306134810504456..comments2016-11-10T20:09:09.455-08:00Comments on Berlin Game Design: Learning From SportUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6023082451940558953.post-79418051401787878322012-09-17T01:13:04.721-07:002012-09-17T01:13:04.721-07:00Good point, Peer!
I feel the same way, but not ev...Good point, Peer!<br /><br />I feel the same way, but not everyone does: <br /><br />In a multi-player game where there are many things that one can overlook, some do not appreciate players pointing these out during the game. The only reason I would not like this is when it bogs the game down--after all, it's easy for everyone to overlook things and hopefully, the mistakes will all balance out in the end.<br /><br />But if I'm hoping that a new player misses the opening I gave him, then I don't think I'm playing the game as well as I can (or as well as it was meant to be played). And besides, it can be helpful for newbies to get a few tips here and there, as long as the other players are not playing the game for that person (or trying to get that player to do something for their own advantage!).Jeffrey Allershttps://www.blogger.com/profile/17341623048476483612noreply@blogger.comtag:blogger.com,1999:blog-6023082451940558953.post-62613898421373181532012-09-11T07:44:58.294-07:002012-09-11T07:44:58.294-07:00I think it goes even furtrher than that: There is ...I think it goes even furtrher than that: There is a type of games that actually tries to force the players into making mistakes. I vividly a chess-type-abstract with a twisted board, that makes it very difficult for the players to see the diagonals (which were important in this game) - the game made it harder for the players to play well. This type of game is as wrong as this referee-argument is: I want to beat my opponent because I play better, not because he overlooked something.Peerhttps://www.blogger.com/profile/02297963116849711354noreply@blogger.com